Forums - Unmashable Tempest Combos ? ! ? ! ? Show all 42 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Fighting Game Discussion (http://www.shoryuken.com/forums/forumdisplay.php?forumid=8) -- Unmashable Tempest Combos ? ! ? ! ? (http://www.shoryuken.com/forums/showthread.php?threadid=830) Posted by PsionicTempest on 02:27:2001 08:38 AM: I heard that if you do a tempest air combo off of an otg(ie, Roundhouse throw, Pslocke AAA, etc.), the opponent cannot mash out of the tempest? Is this true? If so what if i hit w/ Psylock AAA and then instead of otg, i did a c.Fierce...air combo. They did not hit the ground yet wouldnt the same properties apply. I also read that tempests which are comboed into on the ground cannot be mashed out of either. I am asking these questions because people who do not roll, usually do not mash. I have also never had anyone mash out of a tempest i comboed on the ground. If anyone has any sound answers please do reply. It would be nice if you named any particular unmashable combos(that is if there are any). http://psionictempest.tripod.com/shor_1.jpg Posted by Lord Doom on 02:27:2001 08:41 AM: I'm not sure of the OTG theory but I too have never seen anyone mash out of a Magnetic Tempest on the ground. Maybe its because people don't expect it or something. It actually seems faster on the ground too, that might have something to do about it. Because in the end, it doesn't even matter. http://www.dragonballmanga.hpg.com.br/gifs/gohangif1.gif Posted by PsionicTempest on 02:27:2001 09:10 AM: I also wanted to know if JChen, and the like, know anything on this topic. http://psionictempest.tripod.com/shor_1.jpg Posted by SSF2T on 02:27:2001 11:03 AM: It all depends on how much strength you have, and how much you are willing to break the joystick/controller. Posted by daher1234 on 02:27:2001 11:30 AM: I think you're getting things mixed up a bit. You can't ROLL from Psylocke AAA to c. short-> c. fierce because Mag's c. short hits high enough to hit you before you reach the ground. Hence, it's not an OTG. There is only one un-mashable Tempest combo I've heard of. It's launch in corner, jab, short, jab, fierce throw, Hyper Grav XX Mag Tempest immediately. It gets them on the first bounce off the ground, so you can't mash out of the throw. You can, of course, tech the throw. Posted by ShadyK on 02:27:2001 12:36 PM: quote: Originally posted by daher1234: I think you're getting things mixed up a bit. You can't ROLL from Psylocke AAA to c. short-> c. fierce because Mag's c. short hits high enough to hit you before you reach the ground. Hence, it's not an OTG. There is only one un-mashable Tempest combo I've heard of. It's launch in corner, jab, short, jab, fierce throw, Hyper Grav XX Mag Tempest immediately. It gets them on the first bounce off the ground, so you can't mash out of the throw. You can, of course, tech the throw. You can't mash out of the hypergrav because of the separation and not because of the 'ice' fierce throw. Since the hypergrav's travelling towards the opp. gives the tempests time to form, they have only a split second to mash out of the hypergrav and not because they have to mash out of the throw. Try this, launch, jab short strong, throw, land, launch the bouncing opponent, jab short strong forward xx hypergrav xx tempest. They CAN mash out of that even if they're trapped in the fierce throw because the hypergrav hit them instantly and they have time to mash out and still be able to block before the tempests form. Just wanted to clear that lil' mundane detail up. Heh. Posted by SyberNinja on 02:27:2001 01:32 PM: Unmashable huh...great lol I have nevers een it but i guess if i get hit by it it's my own fault....i guess staying out of the corner is my new objective when mags is around lol http://members.aol.com/sybersaiyan/myhomepage/guy-by-evilkak.gif don't run from me..you will just die tired...§N Posted by Nate X Grey on 02:27:2001 02:42 PM: quote: Originally posted by ShadyK: You can't mash out of the hypergrav because of the separation and not because of the 'ice' fierce throw. Since the hypergrav's travelling towards the opp. gives the tempests time to form, they have only a split second to mash out of the hypergrav and not because they have to mash out of the throw. Try this, launch, jab short strong, throw, land, launch the bouncing opponent, jab short strong forward xx hypergrav xx tempest. They CAN mash out of that even if they're trapped in the fierce throw because the hypergrav hit them instantly and they have time to mash out and still be able to block before the tempests form. Just wanted to clear that lil' mundane detail up. Heh. I didn't know that! Thanx for clearing it up ShadyK. But then again, that's leaves the question that there IS still a time when the hypergrav has to grab the opponent and pull him back to Magneto. Why can't it be mashed out then? It simply makes no sense. Its not like the hypergrav hits and the tempest comes out. The hypergrav still has to travel a little bit to get back to Magneto. Is it because that time is now too short to mash outta it? But in theory, if you mash fast enough, you should be able to get out right? DefiNATEly NOT Cable... Posted by psx2000 on 02:27:2001 05:30 PM: i never heard of it being un mashable. http://www.peyros.com/tags/PSXtag.gif Posted by PsionicTempest on 02:27:2001 07:52 PM: quote: Originally posted by daher1234: I think you're getting things mixed up a bit. You can't ROLL from Psylocke AAA to c. short-> c. fierce because Mag's c. short hits high enough to hit you before you reach the ground. Hence, it's not an OTG. There is only one un-mashable Tempest combo I've heard of. It's launch in corner, jab, short, jab, fierce throw, Hyper Grav XX Mag Tempest immediately. It gets them on the first bounce off the ground, so you can't mash out of the throw. You can, of course, tech the throw. Are you sure about it not being an otg? I never knew it hit that high. http://psionictempest.tripod.com/shor_1.jpg Posted by Voodoo on 02:27:2001 08:30 PM: You can mash out of any tempest combo...why? Because there is no "un-mashable" Hypergrav. Only reason you might "not" be able to do it is because the timing is probably wack on those other combos. People except a hyper grav at the end of an air combo, and so they start mashing a split second before Magnus begins - they can't do anything else, so why not mash? But from an OTG - people usally don't mash when they're on the ground. It's a bad habit to have (unwanted supers, etc). That's probably the reason why you never see people break out of ground based tempest combo. They don't think of it, or they don't want to risk screwing up even more. ~v00 -=-=-=-=-=-=-=-=-=- The true secret of giving advice is, after you have honestly given it, to be perfectly indifferent whether it is taken or not, and never persist in trying to set people right. Posted by AK on 02:27:2001 09:03 PM: quote: Originally posted by Voodoo: You can mash out of any tempest combo...why? Because there is no "un-mashable" Hypergrav. Only reason you might "not" be able to do it is because the timing is probably wack on those other combos. People except a hyper grav at the end of an air combo, and so they start mashing a split second before Magnus begins - they can't do anything else, so why not mash? But from an OTG - people usally don't mash when they're on the ground. It's a bad habit to have (unwanted supers, etc). That's probably the reason why you never see people break out of ground based tempest combo. They don't think of it, or they don't want to risk screwing up even more. ~v00 -=-=-=-=-=-=-=-=-=- The true secret of giving advice is, after you have honestly given it, to be perfectly indifferent whether it is taken or not, and never persist in trying to set people right. I have yet to see somebody mash out of psy-a into hypergrav/tempest, but maybe it's a timing thing. You can definitely mash out of ground hypergravs and corner hyper gravs (that means also the fierce throw in corner into hypergrav combo). Sometimes it may seem highly unlikely (eg. you're juggernaut and you're getting hypergrav combo'd on the far edge of the screen... you'll still escape and fly upwards instead of outwards). Posted by Strider Hiryu on 02:27:2001 09:50 PM: quote: Originally posted by daher1234: I think you're getting things mixed up a bit. You can't ROLL from Psylocke AAA to c. short-> c. fierce because Mag's c. short hits high enough to hit you before you reach the ground. Hence, it's not an OTG. There is only one un-mashable Tempest combo I've heard of. It's launch in corner, jab, short, jab, fierce throw, Hyper Grav XX Mag Tempest immediately. It gets them on the first bounce off the ground, so you can't mash out of the throw. You can, of course, tech the throw. Dude, what are you talkin about? You can definitely roll from Psylocke AAA into cr lk otg.. Reason is that cr lk hits opponent on the ground, contrary to what you think.. It does not hit them in the air. Now psylocke AAA into cr fierce is something you defintely cannot roll outta, because the cr fierce catches you in the air, so at no time are you even on the ground to even be given the oppurtunity to roll. http://www.peyros.com/tags/StriderTag.gif Prepare to DIE....[8/27] Posted by Elu on 02:27:2001 10:10 PM: quote: Originally posted by Strider Hiryu: Dude, what are you talkin about? You can definitely roll from Psylocke AAA into cr lk otg.. Reason is that cr lk hits opponent on the ground, contrary to what you think.. It does not hit them in the air. Now psylocke AAA into cr fierce is something you defintely cannot roll outta, because the cr fierce catches you in the air, so at no time are you even on the ground to even be given the oppurtunity to roll. <IMGSRC="http://www.peyros.com/tags/StriderTag.gif"> Prepare to DIE....[8/27] You can't roll against Psy AAA into Cr. Short with Magneto. It's b/c the Cr. Short is not an OTG at all. It's a juggle. Do cr. short-cr. fwd+psy aaa and depending on how far you are from the opp. walk up and cr. short or dash into cr. short. You can't roll since you land on Magneto's foot which means you haven't hit the floor yet so its not an OTG. Elu [This message has been edited by Elu (edited 02-27-2001).] Posted by draizen on 02:28:2001 12:17 AM: quote: Dude, what are you talkin about? You can definitely roll from Psylocke AAA into cr lk otg.. Reason is that cr lk hits opponent on the ground, contrary to what you think.. It does not hit them in the air. Now psylocke AAA into cr fierce is something you defintely cannot roll outta, because the cr fierce catches you in the air, so at no time are you even on the ground to even be given the oppurtunity to roll. Actually you can't roll from Psylocke AAA Assist into c.lk otg when the c.lk is timed right. If you have a Dreamcast you can test it out. Turn on Safe Fall and you will see when you time the c.lk that you can't roll. Later, [ d r a i z e n ] Posted by Spiral King on 02:28:2001 02:10 AM: are there any no assist tempest GROUND combos besides lp, mp, hyper grav xx tempest? Posted by Naslectronical on 02:28:2001 04:24 AM: dash in s. lk. s. hk(one-hit) hyper grav XX Magnetic Tempest Posted by Naslectronical on 02:28:2001 08:20 AM: Also: dash in lk, hk(one hit) Hyper Grav XX Magentic Tempest, (otg)c. lk, c. hk, Hyper Grav XX Magnetic Tempest Just a variation Posted by Strider Hiryu on 02:28:2001 09:09 AM: quote: Originally posted by Strider Hiryu: Dude, what are you talkin about? You can definitely roll from Psylocke AAA into cr lk otg.. Reason is that cr lk hits opponent on the ground, contrary to what you think.. It does not hit them in the air. Now psylocke AAA into cr fierce is something you defintely cannot roll outta, because the cr fierce catches you in the air, so at no time are you even on the ground to even be given the oppurtunity to roll. <IMG SRC="http://www.peyros.com/tags/StriderTag.gif"> Prepare to DIE....[8/27] Lemme rephrase my statment.. Sometimes you can roll, sometimes you cant.. Its really all about timing.. The cr. lk after Psylocke AAA isnt always guranteed... http://www.peyros.com/tags/StriderTag.gif Prepare to DIE....[8/27] Posted by PsionicTempest on 02:28:2001 09:17 AM: Alot of different things being said in here so far. Intersting. Still no solid "100% sure, I asked the designers" statements said yet. But i am guessing you all agree, all tempests in air combos are mashable(otg or not)? Ground combos still seem to be out there in the undecided realm. Also Naslectronical, I am guessing those two combos are unmashable? If so, how were those verified? Oh and thanx Draizen, I should have thought of safe-falls/Practice mode, i guess ill test it out as soon as i have the time. Please excuse my bickering, but I really want to know for sure ! ! ! 'Mashable or unMashable, that is the question.' Any Help. Will Help. - PT [This message has been edited by PsionicTempest (edited 02-27-2001).] Posted by PsionicTempest on 03:01:2001 02:10 AM: Just viewing this new Sig. Ps. How about some more feedback people? http://psionictempest.tripod.com/shor_2.jpg Posted by DAMAGE on 03:01:2001 04:27 AM: there is an unmashable tempest combo, because it involves no hyper grav(there... I said it)....more to come on my web site, which is launching this month. Posted by XxElectricxGodsxX on 03:01:2001 05:35 AM: All I would like to say is that there is no escapable hyperxxtempest combos only difficult escapable ones, but there r unescapable tempest combos with assist like w/psylock aaa. I am pretty much 100% sure that after psy's aaa that magneto's c.wk(if timed right can't be rolled from) u may be able to roll every now and then, but I am pretty sure that it is only b/c they missed timed the c.wk.(look at duc vs alex match2 serie1 , don't u think alex was trying to roll) Also I am pretty much 100% sure that c.wk after psy's aaa is an otg b/c if u do c.wk, c.hk xx hypergrab xx tempest u can't otg them if they don't roll b/c u can only otg once and since u picked them up after psy's aaa u can't otg them again b/c u already did. Also I am sure that otg to air combo tempest is escapable so that theory is wrong. Posted by Naslectronical on 03:01:2001 06:26 AM: quote: Originally posted by PsionicTempest: Also Naslectronical, I am guessing those two combos are unmashable? If so, how were those verified? [This message has been edited by PsionicTempest (edited 02-27-2001).] Well, they aren't unmashable, they're just harder to mash out of. With these two combos, the tempest seems to come out faster, so you've only got about 0.3 seconds to mash out. I first tried it on the cpu to see if it worked, and then I tried it out on someone a few nights ago in the arcade. I got it off four times and never had it mashed out of. I'm sure it's still mashable, but unless you have a 100% mash rate, it's pretty damn difficult. Posted by PsionicTempest on 03:01:2001 08:37 AM: Thanx for the replies, I would have just tried out the 'thory(ies), but i dont know a partner i can train w/ who knows how to mash tempests even 70% of the time, thus that is not an option. Hence, I was wondering if i could have a few final opinions of Valle or JChen, they seem to be able to answer alot of questions with certainty, which would make me content. They also play many people seasoned in the 'art of mashing', or so i heard. Any Help. WIll Help. Thanx | PT http://psionictempest.tripod.com/shor_2.jpg Posted by Lord Doom on 03:01:2001 08:54 AM: Actually I think those people that said that the crouching short doesn't OTG are right. I remember one I did the HyperGravxxTempest combo on the ground did the C. Short, C. Roundhouse, HyperGravxxTempest and then did it again. It couldn't have been an Otg the first tiem otherwise I couldn't it the second time or vice versa. Because in the end, it doesn't even matter. http://www.dragonballmanga.hpg.com.br/gifs/gohangif1.gif Posted by Nate X Grey on 03:01:2001 07:40 PM: For those of you who doubt that Mag's c.lk can juggle, turn on your DC and pick Kobun as your opponent. Throw that little lego bitch and dash in c.lk, c.hk... and again... and again... and again. DefiNATEly NOT Cable... Posted by BrEaThE ~525~ DeEp on 03:01:2001 11:25 PM: well lets see...i have never heard of a tempest combo that was not unmashable. C. lk is NOT an otg. it IS high enough to catch people. I have a question of my own that has been asked a shitload of times. When or how do u mash out of the tempest combo. between Magneto saying "magnetic" and "tempest" righ? well i have been mashing at those exact times...but my success rate isn't all that high..so is there any one out there who can improve or give me a better idea on how to mash out. Any help is greatly appreciate....by the way...if DUC is reading this...i would be especially interested in your reply seeing that u mashed out of the tempest combo when facing off against Valle. Thanx Y'all Posted by Naslectronical on 03:02:2001 12:57 AM: Well, no one has a 100% mash rate. Duc and Valle are the top players in the country and they don't even mash out of it all the time. Out of the 10 succesful tempest combos in the tournament videos, I only saw it mashed out of twice. Posted by PsionicTempest on 03:02:2001 02:22 AM: I am aware of that kobun infinite, yet isnt it an infinite that only works on kobun? http://psionictempest.tripod.com/shor_2.jpg Posted by Spiral King on 03:02:2001 02:26 AM: ya think thats why they call it the "kobun infinite"? Posted by PsionicTempest on 03:02:2001 02:26 AM: quote: Originally posted by DAMAGE: there is an unmashable tempest combo, because it involves no hyper grav(there... I said it)....more to come on my web site, which is launching this month. A tempest that combos w/ out hypergrav? i think you have the wrong game, unless your including assist(ie. capture type?) ps, how about you share the combo, instead of just brushing the subject as a teaser. http://psionictempest.tripod.com/shor_2.jpg Posted by Lord Doom on 03:02:2001 04:06 AM: That game is called Marvel Super Heroes. Because in the end, it doesn't even matter. http://www.dragonballmanga.hpg.com.br/gifs/gohangif1.gif Posted by DAMAGE on 03:02:2001 04:53 AM: yeah you use assist to help you, and no you don't use capture assists because those are mashable. ok here it is but I'm not revealing anything more: launch while calling gambit's projectile assist, press up and hit the opponent with roundhouse, dash diagonal forward down hitting with roundhouse again-canceling into the tempest. after the second roundhouse the opponent gets caught on the kinetic card just enough time for the first tempest thingy to hit then all others follow, after that you can OTG into combo.(but remember they can roll) you can use it if you want at least one tempest to connect and have a definetely amount of damage. "IF YOU'RE NOT BLOCKING, YOU'RE GETTING HIT" http://cgs.cgirealm.com/mai/001/004500.gif http://cgs.cgirealm.com/mai/001/9803.gif http://www.bearchive.com/~mansion/gif/mai_winfan.gif Posted by TacoChan on 03:02:2001 06:47 AM: quote: Originally posted by PsionicTempest: A tempest that combos w/ out hypergrav? i think you have the wrong game, unless your including assist(ie. capture type?) ps, how about you share the combo, instead of just brushing the subject as a teaser. <IMG SRC="http://psionictempest.tripod.com/shor_2.jpg"> Use Spiral's Variety assist. c. lk, c. hp+assist, sjump, lp, lk, lp, lk, Tempest. I had too much time on my hands. >.>; TacoChan http://www.shiningblade.com/junkboy/shadowloo.jpg Booties, cuties, boobies, and grown men with nose bleeds... Ah, yes. Shadowloo's got it all. Posted by Lupid on 03:02:2001 07:27 AM: And for an unmashable tempest with a more common duo: Launch, SJ RH, dash d/f down + short, forward, st. RH + Psylocke-A XX tempest. Afterwards, anyone but Jugg, BH, & Sent can be launched before they hit the ground usually (tempest IS random,) but I relaunch or juggle cr. short 90% of the time after it since Psy knocks them up so high. Posted by Nate X Grey on 03:02:2001 10:18 AM: There are tons of combos that include assists that don't need hypergrav. Basically, any assist that stuns them long enough works. Even lk+Cyke, lk, jump up tempest in corner works. As for the infinite on Kobun, what make you guys think that it'll work if the c.lk was an OTG? And are you guys saying that Kobun is always juggled and never OTG? A simple hk throw to the corner and c.lk can be used to prove that the c.lk is unrollable if timed right. I usually use s.lk and that's unrollable too. Anything that hits them before they reach the ground may look like an OTG. But its not. DefiNATEly NOT Cable... Posted by PsionicTempest on 03:03:2001 09:40 AM: quote: Originally posted by Lupid: And for an unmashable tempest with a more common duo: Launch, SJ RH, dash d/f down + short, forward, st. RH + Psylocke-A XX tempest. Afterwards, anyone but Jugg, BH, & Sent can be launched before they hit the ground usually (tempest IS random,) but I relaunch or juggle cr. short 90% of the time after it since Psy knocks them up so high. Thanx for the combo, thats exactly what i hoped to see by starting this thread, because i use psylocke also. I have one more question for you guys, Is storms standing short an otg or is it rollable even if correctly timed ? ? ? http://psionictempest.tripod.com/shor_2.jpg Posted by daher1234 on 03:03:2001 11:03 AM: quote: Originally posted by PsionicTempest: Thanx for the combo, thats exactly what i hoped to see by starting this thread, because i use psylocke also. I have one more question for you guys, Is storms standing short an otg or is it rollable even if correctly timed ? ? ? <IMG SRC="http://psionictempest.tripod.com/shor_2.jpg"> Both her standing and crounching short can be unrollable if timed correctly. It's just harder to do than Magneto's. Try it out on the DC. Posted by Kenny on 03:03:2001 12:14 PM: People usually mash out of the tempest in the air because they expect it. Ground Tempest tends to be harder to mash out of because most people don't expect it. If you want combo's into tempest that can't be mashed out of here's a few. Either DHC into the Tempest,.....DHC from storm, strider, captain commando, cammy,...etc Cancel the Tempest into something like hail storm before they mash out of it. So the Hail Storm stunnes them long enough for part of the tempest to hit. short, (call out cyclops anti air, or akuma's expansion), short, cyclops anti air hits...........hyper grav tempest......the hyper grave has to travel a slightly longer distance giving the tempest enough time to start hitting the opponent early so they can't mash out of it. Posted by monstercombo on 03:03:2001 01:04 PM: you can mash on any tempest... i got out on most tempest on the air or on the ground. The trick is... wait for the grab to hit you then mash as fast as you can Posted by Pungza on 03:03:2001 09:28 PM: I doubt that's work you can basically mesh out of everthing these days http://psychosquall.homestead.com/files/pungza.gif Don't be mad when your shorty is screaming name instead of your's All times are GMT. The time now is 03:46 AM. Show all 42 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.